25 Tutorials To Get You Started With Blender
If you are an aspiring Graphic designer you should be already familiar with blender by now, but if you are thinking about being a game developer or a graphic designer you should know that Blender is not only the best free and open source choice but also rivals all commercial 3d applications out there. You can look at two very detailed comparison here and here. Blender is the only free 3d application compared against the heavyweight industry favorites like 3d max (which costs around $5000+) and the only second application to support all three major operating system.
Why Blender?
- Its free. Better than paying $5000 for a software.
- It rivals commercial software both in functions and features.
- Small installation footprint of 9mb. AutoCAD needs 2GB.
- Large community support with last version generating 800,000+ downloads.
- Intuitive user interface.
- Python scripting API for game logic.
- Third party free plug-in, textures, renderers and scripts available.
In simple words, and with all due respect to GIMP, Blender is closer to commercial products in terms of performance and features than GIMP is to Photoshop.
Hopefully these beginners tutorials of Blender will start your journey towards becoming the next rockstar graphic designer.

- Blender 3D: Noob to Pro
- Creating a Heart in 10 Steps
- Modeling a realistic Human Body
- Making a Platenoid
- Creating a Die
- Positioning Image textures using empties
- Cutting through steel
- Bump maps for beginners
- Fundamentals of UVmapping
- Creating a logo
- Making a rain effect
- Introduction to the Game Engine
- Your First Animation (part 1 – part2)
- The Blender Sequence Editor
- Special Effect With Blender Sequence Editor
- Creating a Dolphin
- Volcano Tutorial
- Fluid Simulation (Video)
- Creating simple animation
- Creating Asteroids
- High-tech corridor
- UV mapping and textures
- Texturing tutorial
- Creating fireworks
- Toon Shading
I hope you enjoy these tutorials as I have going through (most of) them.
If you liked this article, please share it on del.icio.us, StumbleUpon or Digg. I’d appreciate it.
iEntry 10th Anniversary
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/edited by pavs/
Fixed the error. Thanks Vadim.
Great advice, haven’t messed around with Blender in a while.
Any chance that you have the image file (http://farm4.static.flickr.com/3315/3291893627_14671b8069_o.jpg) of the “face” above?
Was looking for it for quite some time :D
Dude…
“If you are an aspiring Graphic designer you should be already familiar with blender by now”
Graphic Design has nothing to do with blender. 3d design does.
Graphics do not include 3d design environments. A graphic design degree does not train you in any way for 3d stuff.
yes!
This is a great way to do blender.
I will delicious it, and use it for sure.
Link #12. Introduction to the game engine is wrong, its the same as link #11.
Great advice, haven’t messed around with Blender in a while.
Thanks anonymous. link fixed.
“Intuitive user interface.” as a long-term cg guy, and as a long-term blender user… i simply cant agree. its a great interface. but its quite the opposite of intuitive.
its a hard to learn. once you got the hang of it its great. allows to work at high speed.
make it “workflow optimized user interface” instead of “intuitive”
aside from that. nice article, great collection of links :)
very recommendable.
how r u
it is nice to read your new page
Well. I’m afraid the person writing up the article is still a little over-enthousiastic about Blender.
Whilst I acknowledge that Blender is free, quite powerful, and progressing well, it’s still not necessarily the best choice for someone wishing to get some work done. Especially not for people who wish to do 3D design for a living.
One main reason is Blender’s notoriously idiosyncratic (some say poor) and inflexible user-interface. No matter what Blender proponents say about the current Blender interface being “more intuitive”, it does not conform the way the UI’s of other packages work. This is a hurdle you will pay for through an increased learning curve and limited portability of UI skills. The Blender UI is currently being worked on, but until that work is finished the UI will remain a serious obstacle to Blender’s acceptation in mainstream work.
Then there is Blender’s rendering quality, which is generally good, but still not *excellent* like that of 3D-Max or Amaya.
Blender is generally good, but not *very good* (like its commercial counterparts 3D-Max and Amaya) at importing / exporting industry standard formats.
I would wait to recommend Blender for general use until they have completed their current work on the UI.
Golodh says: “I would wait to recommend Blender for general use until they have completed their current work on the UI.”
That’s great. So get your own blog then, and you can.
@D
Why would I want to set up my own blog on the subject?
Surely you aren’t suggesting that people should only post if they agree with the blog?
“Critical remarks not wanted here”? Is that what you’re saying?
good and great
Blender is awesome man I like it more than 3d Studio Max.
Thanks for the links I will bookmark them
I haven’t checked out the tutorials yet, but it occurs to me that
it would be nice to have an offline (downloadable) version of these
tutorials so that network access was not required.
It’s been a while since I last looked at Blender. I’ve been wanting to play with 3D applications for some time, so I’ll take a look at some of these tutorials. Thanks.
I hope these tutorials don’t teach you to make non-quad faces like on the cheek in the image. 5-sided faces = artifacts.
Very nice designs. Sending this URL to my web designer friends.
nice list there.
i actually know some of them already, and they are good ones.
thx for sharing.
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